Academic Research

Ricardo Climent - founder at Keep•It•Human
NOVARS Research Centre. Image by Beccy Lane

NOVARS Research Centre

Ricardo Climent (founder) is Professor of Interactive Music Composition at University of Manchester, UK, where he started NOVARS in 2007 and served as director since then.  He moved to Manchester from SARC, the Sonic Arts Research Centre at Queens University, Belfast, where he was music staff for five years. His experience working at these two state-of-the-art Computer Music Centres in UK put him in a privileged  position to understand the complexities of working at the intersections of Music, Science and Engineering. As a result, he has promoted and created research synergies across areas of Interactive Media, Live Game-audio, Analogue Synthesizers, Audification (Sonification) and Machine Learning. All these contributed to enriching existing areas of research on Spatial Audio and Electroacoustic Music Composition. 

Academic Background

Since 2008, Ricardo Climent works at the intersections of Physical and Digital creativity to design immersive experiences with game engines. He builds interactive worlds for people to see themselves through, placing sound and music at the core of the experience.
In 2020, Ricardo embarked on ASPECT UK accelerator programme Success 2020 (now ARC) to spin-out 20 years of academic research via "Keep•It•Human", a Digital Game Ecosystem for Collaborative Altruism. This website explains how the company looks at novel ways of engagement between young people and NGOs holding the ownership of opportunities to ignite local and global change.

Climent's research focuses on the understanding of the relationships between digital technologies and the Self. His methods unlock new forms of storytelling around concepts of Co-presence, Corporeality, Spatiality and Interactivity with technology, to perceiving and experiencing our mutual belonging. He also explores how to escape the power of rationality, as in Dali's paintings, to experience the human condition and the uncanny. Ricardo creates digital twins linked to their real counterparts, who morph as the music story progresses. 
At NOVARS, he built a culture of return-and-collaborate after postgraduates leave. This prevents collective research to lead to unfulfilled cycles. In 2007, NOVARS started with research on Spatial Audio, to embark on new ecosystems focused on Interactive game-audio in 2008, audification in 2009, locative-audio in 2011, analogue synthesis in 2016 and social entrepreneurship in 2018. 

Sample of research work - Duel of Strings for violin and live game-audio

Dual Background

Ricardo Climent has a dual background in music and economic sciences. Prior to completing a PhD in Electroacoustic Music Composition and a Master of Arts in the same area (both at The Queen's University of Belfast), he obtained a five-year degree in Economics at University of Valencia, Spain and a 3-year degree by FUFAP (on real-state), Alcala de Henares University (Madrid) taught at UPV Campus and work for 6 years in Industry as Total Quality Assurance manager. 
This dual background has provided him not only with the extended knowledge of two types but especially with the ability to exercise the mind for Diverted Thinking, when looking at the intersection of things and problems. This skill may be key to disrupt creativity and social innovation.

As a result, Climent has supervised cross-disciplinary PhD portfolios in musical composition combined with all kinds; i.e. music and molecular chemistry, DNA/RNA, state-space physical models, biometrics, visual anthropology and IoT, to mention a few. His dual background in music and economic sciences has clearly paid off to lead PhD journeys to a good port and to identify and seduce the right scientific co-supervisors to become involved, another transferrable skill to entrepreneurship.
As an educator, students often give greater value to the fact that Climent pushes them to take risks in their artistic practices, and that he does so leading by example: "I learn a lot by talking to my students. Especially from those whose creative spirit is generous and who want to change the world for the better".

Immersive Media Portfolio (2009 - present)

by Ricardo Climent  (composition and game-engines)

  • Resourceful.world  a (2023) a videogame for Sustainable 
  • Noh Virtual (AI Beatboxer) - (2020-22) with Giorgios Gargalas (voice), Hongshuo Fan (ML), Manu&Bzika (3D)
  • Mangrove.world - (2022) a videogame for NGO Oceanus Conservation
  • Timbi.world - (2021) a videogame for NGO Maputo Skate
  • Duel of Strings - (2019) for non-virtual vs virtual violin with violinists Darragh Morgan, Barbara Lueneburg, Lorenzo Triviño, Karin Kellqvist, Philippe Wucher and Maiko Matsuoka, 3D Manu&Bzika
  • Duel of Woodwinds - (2018) for saxophone quartet "Sigma Project", 3D Manu&Bzika
  • Virtuoso - (2017) an EMG-DATA driven system. A collaboration between NOVARS, AMBS and EonReality UK
  • Ethertrum -(2017)  an interactive media work mining Ether stats, 3D Manu&Bzika
  • B -is for bird - (2016) for Pipa (4-stringed Lute) and live game-audio. Pipa: Yuhe Liu, 3D Manu&Bzika
  • s.laag for (2016) bass clarinet and live game-audio. For Marij Van Gorkom, 3D Manu&Bzika
  • Putney - (2014) for VCS3 Synth and live game-audio. EMS Synth: Mark Pilkington, 3D Manu&Bzika
  • Xi - (2013) for African Timbila and live game-audio. Perc: Miquel Bernat, 3D Manu&Bzika
  • [5] - (2012) An interactive game-audio installation for the Circuito Perifornico de Valencia
  • Hu - (2011) A geolocative aural puzzle in China Town
  • Hồ  - A Sonic Expedition to Vietnam (2009) An interactive media installation,