My Academic Research

Ricardo Climent - founder at Keep•It•Human
NOVARS Research Centre. Image by Beccy Lane

NOVARS Research Centre

I am Professor of Interactive Music Composition at University of Manchester, UK, where I started NOVARS in 2007 and served as director since then.  I moved to Manchester from SARC, the Sonic Arts Research Centre at Queens University, Belfast, where I was music staff for five years. My experience working at these two state-of-the-art Computer Music Centres in UK put me in a privileged  position to understand the complexities of working at the intersections of Music, Science and Engineering. As a result, I have promoted and created research synergies across areas of Interactive Media, Live Game-audio, Analogue Synthesizers, Audification (Sonification) and Machine Learning. All these contributed to enriching existing areas of research on Spatial Audio and Electroacoustic Music Composition. 


Since 2008, I work at the intersections of Physical and Digital creativity to design immersive experiences with game engines. I build interactive worlds for people to see themselves through, placing sound and music at the core of the experience.
In 2020, I embarked on ASPECT UK accelerator programme to spin-out my academic research via "Keep•It•Human", a Digital Game Ecosystem for Collaborative Altruism. This website explains how I look at novel ways of engagement between people and the ownership of opportunities to ignite local and global change.

My research focuses on the understanding of the relationships between digital technologies and the Self. I unlock new forms of storytelling around concepts of Co-presence, Corporeality, Spatiality and Interactivity with technology, to perceiving and experiencing our mutual belonging. I explore how to escape the power of rationality, as in Dali's paintings, to experience the human condition and the uncanny. I create digital twins linked to their real counterparts, who morph as the music story progresses. 
At NOVARS, I built a culture of return-and-collaborate after postgraduates leave. This prevents our collective research to lead to unfulfilled cycles. In 2007, we started with research on Spatial Audio, to embark on new ecosystems focused on Interactive game-audio in 2008, audification in 2009, locative-audio in 2011, analogue synthesis in 2016 and social entrepreneurship in 2018. Do you want to be part of our new chapter?

Sample of research work - Duel of Strings for violin and live game-audio

Dual Background

I have a dual background in music and economic sciences. Prior to completing a PhD in Electroacoustic Music Composition and a Master of Arts in the same area (both at The Queen's University of Belfast), I obtained a five-year degree in Economics at University of Valencia, Spain and a 3-year degree by FUFAP, Alcala de Henares University (Madrid) taught at UPV Campus.
This dual background has provided me not only with the extended knowledge of two types but especially with the ability to exercise the mind for Diverted Thinking, as I look at the intersection of things and problems. I trust this skill is key to disrupt creativity and social innovation.

As a result, I have supervised cross-disciplinary portfolios in musical composition and molecular chemistry, DNA/RNA, state-space physical models, biometrics, visual anthropology and IoT, to mention a few. My dual background in music and economic sciences has clearly paid off to lead PhD journeys to a good port and to identify and seduce the right scientific co-supervisors to become involved.
As an educator, students often give greater value to the fact that I push them to take risks in their artistic practices, and that I do so leading by example. I learn a lot by talking to my students. Especially from those whose creative spirit is generous and who want to change the world for the better.