Timeline of news on media, webinars and milestones
22 August 2023, We just lauched our STEAM page at gamescom 2023 (Cologne).Store page: https://store.steampowered.com/app/2462560/ResourcefulWorld/
The game: Resourceful.world. The survival of the Nimbies is under threat! The atmosphere of their planet Nimbylon is on the brink of collapse and the only hope lies with the brilliant scientist Nova, who has discovered the key to solving the Nimbies' problems.
Unfortunately, Nova has been kidnapped by a group of evil Nimbies who are determined to keep things on Nimbylon the way they are, whatever the cost!
As Healthy, the loyal best friend and sibling of Nova, you must bravely step up and journey across diverse planets to unlock secret powers and solve unique (renewable and non-renewable) energy puzzles to undo the damage done by the evil Nimbies and bring Nova home! But be careful, because the atmosphere's deterioration threatens not only your own well-being but also the lives of the inhabitants of each planet.
Travel the universe and help alien races along the way!
23 August, 2023. What a golden opportunity was to showcase our sustainability-focused video game Resourceful.World at gamescom 2023 (Cologne). We were part of the Ukie - The Association for UK Interactive Entertainment delegation. Such a great experience to meet so many industry professionals ranging from gamedev veterans, to indie devs, to pro gamers, to industry services. We learnt a lot via MeetToMatch and Biz meetups, talked to a few investors at gamescom Invest Circle (after invitation to Keep•It•Human). A record of more than 1,220 exhibitors from 63 countries registered to gamescom2023!!!
Final stop in Bogotá, presenting two of our video games in Sustainability Research and bio-acoustic analysis at Sensorlab, University Javeriana Pontificia.
Invited by composer Ana María Romano, with additional talks by Ricardo Climent and Adriana Ruiz (KeepItHuman) and Diana Restrepo. Forum theme: 'Sound & the Environment: curious listening against the anthropocene.'
Second PLAYTEST session at Café 18 Bogotá. This time with a group of selected children with their parents! Tones of valuable feedback.We trialed Resourceful.World and Mangrove.World to collect very valuable feedback from game play and short discussions with the joung playuers and their parents about a number of related questions.
Three takeaways after attending the MMM6 conference in Cartagena de Indias, Colombia: “Mangrove Ecosystems for Human Well-being in a Changing Planet”.
1- There was a common goal at MMM6 above research publications and novel technologies in remote sensing: 'Together for our planet'.
2- Comfort zones are for academics to break through: Our video-games work as a transformative medium to engage the public in sustainability research and this is something that was very much welcome.
3- A more diverse type of scholars and research centers: Publications were not US or Europe dominated, arguably due to the fact that Mangroves mostly grow in Equatorial climate. There was a strong presence from Latinamerican / Caribean and southeast Asia scholars (some African too) and many Australian. There were also private Foundations such as, the Charles Darwin Foundation in the Galapagos, NGOs worldwide and public independent agencies such as NASA.
So, looking forward to #MMM7 in Okinawa, Japan!
The sixth Mangrove Macrobenthos and Management conference (MMM6) Organizing Committee informed us that reviewers from the Scientific Committee have accepted and recommended your abstract entitled “Mangrove.World video-game: A transformative medium to engage the public in sustainability” for oral presentation at the conference.
Exciting News — the University of Manchester that has been ranked #1 in the UK, #1 in Europe, and #2 in the world for social and environmental impact in this year's Times Higher Education University Impact Rankings!
This remarkable achievement showcases UoM collective commitment to making a positive difference in society and addressing global challenges.
At Keep It
Human, we are honoured to be part of an institution that leads the way in
driving social and environmental progress. It inspires us to continue our
mission of fostering positive change, engaging young generations, and
contributing to a sustainable future.
Article source here.
April 2023: Delighted to present our first promo video. A puzzle video game on ENERGIES (renewable vs. non-renewable) exploring their impact on people’s HEALTH and the environment. You play as ‘Healthy’, our resourceful character. Save planet Nimbylon on which indigenous species like you depend upon.
Our Proposal for Talk and recent games demos: Video-games as a transformative medium to engage the public in sustainability. We aims to create awareness about the importance of Mangrove Reforestation for preserving life and local livelihood and the use of Energy resources, creating awareness about their impact on Health (people's health and eenvironmental health)
Delighted to be part of a record-breaking Festival in the UK. For ten days (mid-term!) we showcased our Artificial Intelligence Beatboxer to 22.000 attendees, mostly very young audiences! This is a project created by Ricardo Climent, with Giorgos Gargalas (Greece beatboxer champion), Hongshuo Fan (Machine Learning), Alena Mesarosova and Manu Ferrer (3D design).
We are delighted to announce that last July we received generous funding from the University of Manchester Research Institute
(UMRI). Watch this space for KeepItHuman/Imago upcoming videogame, hand by hand with Sustainable Futures.
The institute has two principal aims:
1. To foster interdisciplinary research by ensuring that the necessary structures, resources and incentives are in place; and 2. To provide a governance framework for research institutes and other interdisciplinary structures in the University to assist in maximising their performance.
We just stated a new twitter account at https://twitter.com/keepitHumanUK
Hoping to gather feedback and insights from the amazing Twitter community of indiedevs and other parties.
In July 2022, Keep•It•Human travelled to Manila to meet NGO Oceanus conservation. For two weeks, the visited three contrasting Mangrove areas where they deployed audio data loggers to understand the health of the natural ecosystem.
We were thrilled to have a portfolio review of Keep•It•Human games at GDC 2022. Many thanks to Leslie Harwood, Cinematic Design Lead at ZeniMax Online Studios for her feedback!
We at Keep•It•Human are delighted to team up with OCEANUS Conservation, a science-based non-profit environmental organisation focusing on the conservation and restoration of blue carbon habitats in the Philippines. From the University of Manchester side, the project is supported by Imago Software, Innovation Factory, the Faculty Recovery Awards 2022, EASTN-DC and the NOVARS Research Centre.
Watch out this space in 2022!
Excited to announce the publication of the Aspect Fellow Report by Keep•It•Human. It consists of a 3-part video including highlights of three months of frantic activitity in the Social Space and a 'cherry on the cake' on financial advice by Anchored In, for funding early-stage academic spin-outs.
From Academia to Entrepreneurship.
To celebrate our ASPECT Fellowship 2021, we are launching two new videos.
This one is our kick-off video explaining our transition to date and the final one will be launched in July, at the end of the Fellow programe. We hope you enjoy!
Video produced and edited by Adriana Ruiz.
Stay tuned for our videogame workshop on May 26 at the DCAC Digital Creativity conference in Greece and some other contributions to other parts of this festival. We will reveal some insights of the social-affective mechanics of timbi.world and plans for modularisation of the videogame.
We are delighted to give back to the SUCCESS Accelerator programme by becoming Alumni Ambassadors. In 2021 we have been invited to a series of meetings with the new ARC Accelerator cohort (a rebrand of the SUCCESS Programme). In our first meeting last January, we were highly impressed to learn about the exciting propositions by the new academic and social entrepreneurs. We will watch this space closely!
For more information visit ARC Accelerator.
ASPECT/ARC is a first-of-its-kind opportunity specifically designed to propel social science academics and researchers to develop ideas based on their research into businesses or ventures to help people, society and the economy.
Very thankful to Ian Tracey and Nicola Musgrove for the invitation to attend their “Good Grant Guide” workshop on Tuesday 26th of January 2021. Very excited about the prospects and potential partnerships emerging
We are very excited to see Timbila Live Aid game among the three finalists. Results to be announced on November 21st, 2020. More details about the candidates for other categories (films, documentaries etc) For more click here
1st November 2020
Our first ever in-game multiplayer concert at Timbi world Arena Island (first expansion), with guest performer and long-time collaborator Thought Universe (live synthesizers) . It was absolute madness!! Thank you all the attendees and congratulations to our invited guest Thought Universe (aka Mark Pilkington) and his Manchester Sound.
Thrilled to announce that our game TimbilaLiveAid has been shortlisted for the Best Video Game Award by the Acadèmia Valenciana Audiovisual!!
Check the list of candidates here
Sept 19th, 2020 - 60% collected!
Message from Francisco Vinho, founder of Maputo Skate to our donors.
5 September 2020: First day of fundraising. Thank you!!!!
August 31st, 2020 - WEB LAUNCH!
People have been asking for further information concerning our Timbila Live Aid game for Sound Campus (Ars Electronica) so we finally have some news for you! Here is our new website.
July 8th, 2020 - ASPECT INTERVIEW
The SUCCESS programme is helping social scientists transform innovative and marketable ideas into a business or social enterprise.
We spoke to Ricardo Climent – Professor of Interactive Music, University of Manchester, and Founder of Keep•It•Human – about his ambitious project and what he’s hoping to get out of the SUCCESS programme. Read more below.
March 4th, 2020 - Our SUCCESS 2020 Venture Idea accepted!
TITLE: Keep it Human – a gamified live musical battle. So, we are now committed to Success 2020, a 9-month programme run by ASPECT, for social science researchers developed through collaboration between LSE, University of Manchester, University of Sussex, University of Oxford, University of Sheffield, University of Glasgow and Cardiff University. So we are asked to develop a social sciences venture idea to be presented at a VC Pitch investment day in early November.